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    <description><![CDATA[Comments for Pente: An introduction to programming strategy games]]></description>
    <title><![CDATA[Comments for Pente: An introduction to programming strategy games]]></title>
    <link>http://dn.codegear.com/article/27512</link>
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    <dc:date>2008-07-19T16:55:45-07:00</dc:date>
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      <description><![CDATA[It's possible to set such a game to learn as it plays - one approach might be called the "matchbox" approach. For each position where the player is called upon to make a play, a matchbox is consulted. In the matchbox are different coloured "jelly beans", with different colours corresponding to different possible plays. One of these jellybeans is chosen at random. If there are none, it's kinda like "I resign". The number of jellybeans of a particular colour is the weighting given to that play. At the end of the game, the success (or otherwise) of the chosen jellybeans is assessed. If the sequence of moves led to a loss, the offending jellybeans are removed (eaten?), otherwise more of the same colour might conceivably be added. After several games, there will begin to be a degree of skill shown, as the bad moves are progressively weeded out (again, eaten?), and the good and reasonable moves are encouraged.Note: This idea is not original, and was described in the Scientific American magazine at least 20-30 years ago, and is derived from the work of a chap called Michi.]]></description>
      <title><![CDATA[Pente: An introduction to programming strategy games]]></title>
      <managingEditor>
	 (Craven Weasel)
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      <guid isPermaLink="true">http://threads.codegear.com/threads/threads.exe/view?commentid=29746</guid>
      <dc:date>2001-08-27T19:15:16-07:00</dc:date>
      <pubDate>2001-08-27T19:15:16-07:00</pubDate>
      <source url="http://dn.codegear.com/article/27512/feed">Comments for Pente: An introduction to programming strategy games</source>
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      <description><![CDATA[There are a couple of references in the article that equate Pente with Go.  This is not the case.  Pente sounds like a game which I have encountered under the names "Go-bang" and "Gomoku", but whichbears as much relation to Go itself as checkers does to chess.  That is, it uses(or can use)the same board, but one is much less challenging strategically--in this case, Pente.]]></description>
      <title><![CDATA[Pente != Go]]></title>
      <managingEditor>
	 (Aaron Humphrey)
</managingEditor>
      <guid isPermaLink="true">http://threads.codegear.com/threads/threads.exe/view?commentid=29696</guid>
      <dc:date>2001-08-20T10:15:49-07:00</dc:date>
      <pubDate>2001-08-20T10:15:49-07:00</pubDate>
      <source url="http://dn.codegear.com/article/27512/feed">Comments for Pente: An introduction to programming strategy games</source>
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