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<title>Comments for Setting up OpenGL in C++Builder</title>
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<id>http://dn.codegear.com/article/10528</id>
<updated>2008-07-04T19:36:07-07:00</updated>
<entry>
<title>Setting up OpenGL in C++Builder</title>
<author>
<name>Bertin KOUADIO</name>
<uri>http://threads.codegear.com/threads/threads.exe/userall?commentid=40952</uri>
</author>
<id>http://threads.codegear.com/threads/threads.exe/view?commentid=40952</id>
<updated>2008-03-21T20:45:34-07:00</updated>
<published>2008-03-21T20:45:34-07:00</published>
<summary>Setting up OpenGL in C++Builder</summary>
<content>Can anyone also help me with GLUT. I always get that error GluTinit_ATEXIT_HACK.thanks</content>
</entry>
<entry>
<title>re: Setting up OpenGL in C++Builder</title>
<author>
<name>Bertin KOUADIO</name>
<uri>http://threads.codegear.com/threads/threads.exe/userall?commentid=40951</uri>
</author>
<id>http://threads.codegear.com/threads/threads.exe/view?commentid=40951</id>
<updated>2008-03-21T20:42:33-07:00</updated>
<published>2008-03-21T20:42:33-07:00</published>
<summary>re: Setting up OpenGL in C++Builder</summary>
<content>can anybody help load an image tif bmp jpeg in opengl? I use c++ builder 6.?thx</content>
</entry>
<entry>
<title>Setting up OpenGL in C++Builder</title>
<author>
<name>Craven Weasel</name>
<uri>http://threads.codegear.com/threads/threads.exe/userall?commentid=40801</uri>
</author>
<id>http://threads.codegear.com/threads/threads.exe/view?commentid=40801</id>
<updated>2008-01-18T12:56:25-08:00</updated>
<published>2008-01-18T12:56:25-08:00</published>
<summary>Setting up OpenGL in C++Builder</summary>
<content>In the destroy handler, the ReleaseDC and wglMakeCurrent calls are swapped. ReleaseDC should be called after wglMakeCurrent, so a valid HDC is passed to wglMakeCurrent.</content>
</entry>
<entry>
<title>Setting up OpenGL in C++Builder</title>
<author>
<name>John Steggals</name>
<uri>http://threads.codegear.com/threads/threads.exe/userall?commentid=35968</uri>
</author>
<id>http://threads.codegear.com/threads/threads.exe/view?commentid=35968</id>
<updated>2003-12-19T09:19:10-08:00</updated>
<published>2003-12-19T09:19:10-08:00</published>
<summary>Setting up OpenGL in C++Builder</summary>
<content>This code works perfectly. Just remember to add the glut library to your project before running it. What I hope to do is to launch the OpenGL window using a standard button on the opening window - I can't see this being a problem now.</content>
</entry>
<entry>
<title>Setting up OpenGL in C++Builder</title>
<author>
<name>Grzegorz Czebreszuk</name>
<uri>http://threads.codegear.com/threads/threads.exe/userall?commentid=26458</uri>
</author>
<id>http://threads.codegear.com/threads/threads.exe/view?commentid=26458</id>
<updated>2000-09-11T08:02:03-07:00</updated>
<published>2000-09-11T08:02:03-07:00</published>
<summary>Setting up OpenGL in C++Builder</summary>
<content>Using TForm with OpenGl causes very often &quot;Memory access violation&quot; error.I suspect its happening when OpenGl functions call TForm data fields.That should be made with special methods.That's why I don't thing using TForm to OpenGl application is good idea.</content>
</entry>
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